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@seamless
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<p>Brian Little, the founder of Seamless Commercial Flat Roofs, Inc. is a qualified and experienced commercial roofing contractor with over 35 years of experience in the construction industry.</p> <p>Seamless Commercial Flat Roofs, Inc. is a company known for creating quality.</p> <p>When you hire the boss you hire the boss.</p> <p>When we install your roof it will last almost forever. Seamless Commercial Flat Roofs, Inc. provides absolutely the best labor warranty on any flat roof system.</p> <p>Brian is a certified installer, he is full of energy, he is passionate about his work and his job is to make you walk away with a smile guaranteeing you the best roof.</p>
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# MARCA You use Markdown to customize text. Featured links: Make your own Beacons page. Products: Cordinado Short y Top. Email signup available.
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"In a time of universal deceit, telling the truth is a revolutionary act." - George Orwell
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I'm on a quest to solve a mystery! If you are reading this, then perhaps you can help. I'd like to find the rules and card abilities of the original version of Uchronia that was never published (the published edition was changed substantially to adhere to some contractual agreements). I want to see the game that was originally designed! I see hints of Om buildings from Mottainai and I'm filled to the brim with curiosity. You can see some images from those days in the unlinked gallery here: [url]https://boardgamegeek.com/image/911096[/url] Any tips or pointers you have or remember would be greatly appreciated. I know the french language rulebook was posted in 2010, it must be out there on a hard drive somewhere. Here's what I've found so far: [u][COLOR=#FFFF00]Rubble / Laborer[/COLOR][/u] - [b]Viaduc[/b] - [b]Sanctuaire[/b] (rubble) - [b]Insula[/b] seems to be able to upgrade a white card. [u][COLOR=#FF9900]Wood / Artisan[/COLOR][/u] - [b]Marché[/b] - [b]Dock[/b] (evolutionary) You can execute a Profession without playing a card if it is Assorted to the dock. - [b]Villa[/b] - [b]Circus[/b] - [b]Palissade[/b] [u][COLOR=#FF3300]Brick / Legionary[/COLOR][/u] - [b]Académie[/b] - [b]Atrium[/b] - [b]Arcades[/b] - [b]Route[/b] (legionary / brick) is also an upgrade card. [u][COLOR=#989898]Concrete / Architect[/COLOR][/u] - [b]Sénat[/b] - [b]Enceinte[/b] - [b]Pont[/b]: Legionnaire add: you can take the resource of any opposing player ("To me, it means that any material you gain with the Legionary matching a material under the evolutionary Bridge can be added to buildings under construction instead of begin put in the Stockpile. Said otherwise, it gives the Legionary an Architect/Craftsman power.)" [u][COLOR=#9900CC]Marble / Patron[/COLOR][/u] - [b]Temple[/b] - [b]Plazza[/b] - [b]Ludus Magna[/b]: - [b]Fontaine[/b]: Draw one card each time you add to your Popularity an Activity Assorted to the Fountain (cumulative). [u][COLOR=#00CCFF]Stone / Merchant[/COLOR][/u] - [b]Place du Marché[/b]: you can use (one) marble to complete any building - [b]Coliseum[/b]: - [b]Garden[/b]: (evolutionary): You can take back a card played on the Action Zone of your choice and add it to a building if it is Assorted to the Gardens (cumulative). Did you playtest and remember a card? Let me know! Can you decipher the blurry french in the above images? Let me know! I want to play this game more than any other and I'm afraid it will be lost in the flow of time. Merci! Notes on Rules / contact with representatives "Differences from Glory to Rome: - Joker cards are gone and they've been replaced by a third action that is always available to players (a bit like "thinker" in GtR, which was always a possibility). - [this wasn't really new] There are two kinds of buildings: normal and upgraded. Normal buildings have powers that apply only once they're completed and they give you points at the end of the game. The upgraded buildings let you benefit from their ability as soon as they enter the game but they don't give any points at the end of the game - There's no limit on how many buildings players can build and the site cards are gone but you have to take a card of the same color of the building from the table (= pool?) to start building it. - The legionary role has been tweaked and there are less card than in Glory to Rome (but what you build has a greater impact on the game). " Player mat: top: influence, left: "maison" (= house), right = popularity, bottom: stock "Interesting fact: some influence "coins" are gold, some silver... it might be that upgrades are silver and non-upgraded are gold. Also, the cards that have the silver coins also miss that gold decorative loopy thing next to the card name." [url]https://boardgamegeek.com/thread/666675/when-will-iello-post-rule[/url]: [u][b]UCHRONIA[/b][/u] Welcome to Uchronia, the city of marvels. Here the dinosaurs haven't vanished and coexist with human beings. The temples with columns remind that the inhabitants are worthy of the ancient heritage we recall. Founded in the heart of the jungle, the town resounds with the cries and clamours of workers, architects and beasts. In Uchronia, you are patriarch of a great noble house, struggling with the other houses who, thanks to their immense fortune, build the town, enrich new constructions and compete to gain the favours of the people. Whoever is the most popular and influential will become the uncontested master of Uchronia. [u][b]CONTENTS[/b][/u] 160 cards - 24 blue, 24 red, 24 gray, 24 violet, 32 yellow, 32 orange 5 domaines / player aids 1 game rules [u][b]AIM OF THE GAME [/b][/u] To win Uchronia you must have the most victory points and have built or started to build at least seven buildings. [u][b]PREPARATION[/b][/u] Each player takes a domaine and places it in front of him. Draw as many cards as there are players and place them face up in the middle of the table. This space is called the FORUM. Shuffle the remaining cards and place them face down to form a draw pile. Each players takes 5 cards to form his hand. Only the player may look at his hand. The last player to have seen a dinosaur starts the game. [u][b]PRINCIPLES[/b][/u] Your objective of head of the great house is to build and develop your quarter to become the most popular and influential house of Uchronia. On each turn you're going to choose an action to develop the different zones of your domain, construct buildings, or plan your next movements. VPs are earned by constructing Classical Buildings and in developing Activities. To win Uchronia it's necessary to have started the construction of at least 7 buildings and to be the player who has the most VPs. [u][b]CONCEPTS[/b][/u] Domain Each player has a domain made up of 5 zones and a summary of the effects of professions. Cards Cards have a colour and four functions which depend on how you use them: * Profession: you can play one or two cards on your Domain in the Action Zones to execute a Profession * Building: you start constructing a building you have in hand with an Artisan or an Architect. * Resource: the card is added to a building or a Domain and becomes a Material, a Follower or an Activity depending on how you place it. * VPs: cards placed in your Popularity (green thumb) or Influence (laurel wreath?) give you victory points. [u][b]BUILDINGS[/b][/u] When you wish to start a building, you choose the building from the cards in your hand. Note: the cards in the forum cannot be used as buildings, so it's not useful to read their effects. Buildings have effects which can change the rules of the game and help you eventually gain VPs. There are two types of building: Classical (look like Grecian temple) and Evolutionary (look like dinosaur). You can recognise them by their symbol and the colour of their text. [u][b]HOW TO PLAY [/b][/u] Players take clockwise turns starting with the first player. On your turn, do the following two steps in order. [i]UPKEEP[/i]: Untap (translation note: not really clear what défausser means) the cards in your Action Zone of your Domaine and if you have any place them in the Forum. Choose An Action: You must choose one of the following actions: [i]ORDER[/i]: Play one card and execut the corresponding Profession. In ordering, choose a card from your hand and place it face up in your Action Zone. Execute the Profession on the card. You can repeat that action for each follower of that Profession that you have. [i]NEGOTIATE[/i]: Play two cards of the same colour and execute the Profession of your choice. Place these cards face up in your Action Zone. You can repeat that action for each follower of that Profession that you have. [i]PLAN[/i]: Don't play any cards, and draw. You don't play a card but you can copy the Profession of a card in the Action Zone of another player if you have at least one follower of that type in your house. Execute the action once for each follower. If you don't possess such a follower, you can't copy the profession. Whether you've copied a Profession or not, you can now draw until you have 5 cards in hand, or if you already have 5 cards, just draw one card. [u][b]ZONES OF THE DOMAIN [/b][/u] (This is very much like Glory to Rome.) Classic buildings go under the top of the domaine, and influence points (which are also VPs) show at the top. They limit the number of followers and activities you can have. Followers are placed under the right of the domaine. Activity cards are placed under the left of the domaine. Activities permit you to draw a bonus card when a building is constructed and you have a monopoly on that activity, i.e. the most cards of that colour. You can't have more activity cards than you have influence points. Stock is placed under the bottom of the domaine. This is where you put materials. Materials allow you to build buildings and start activities. There's no limit to the number of cards in Stock. [u][b]PROFESSIONS[/b][/u] There are six professions. When you choose one, you apply its effect or eventually the alternate effect of one of your buildings. Your followers permit you to replicate or copy a Profession. [i][COLOR=#FFFF00]LABOURER[/COLOR][/i]: Effect: choose a card from the Forum and add it to your Stock where it becomes a material. [i][COLOR=#9933CC]PATRON[/COLOR][/i]: Effect: choose a card from the forum and add it to your House, it becomes a follower. [i][COLOR=#0099FF]MERCHANT[/COLOR][/i]: Effect: choose a material from your Stock and add it to your Popularity where it becomes an activity. [COLOR=#FF0033][i]LEGIONNAIRE[/i][/COLOR]: Effect: choose a card from your hand and show it to the other players. Players who have at least one card in their Action Zone must give you a card from their hand of the same colour as the card you showed, if they have one. If they have several cards of that colour, they choose one. Also, take the card of your choice of the same colour from the Forum. Finally, add all cards gained to your stock where they become materials, and put the card you showed back into your hand. [i][COLOR=#FF9900]ARTISAN[/COLOR][/i]: Effect: start construction of a building from your hand and add one foundation from the Forum, OR, add a material from your hand to a Classical or Evolutionary Building. [COLOR=#979797][i]ARCHITECT[/i][/COLOR]: Effect: start construction of a building from your hand and add one foundation from the Forum (as for Artisan), OR, add a material from your Stock to a Classical or Evolutionary Building. [u][b]BUILDING EFFECTS [/b][/u] The effect of each building is described on the card. There are three types of effects. "Alternative" Effects In the effect indicates a Profession, or DRAW, you have the choice each time you play that Profession or you draw, to play the Profession or draw normally, OR, to apply the effect of the building. If the effect is preceded by the word "ALL", you can apply that effect to ANY Profession, but not to drawing. "Bonus" Effects If the effect specifies a Bonus, each time you play that Profession apply the effect of the building AND play the Profession. "Permanent" Effects If an effect of a building is not preceded by a Profession, that effect is always in effect. Classical Buildings * the effect of classical buildings only happens when the building is completed. * as soon as the building is completed, the effect applies for the remainder of the player's turn. Evolutionary Buildings * the effect of evolutionary buildings applies as soon as construction of the building starts. * the effect of the evolutionary building depends on the colours of the assorted cards in the building, i.e. the colour of the building as well as all of the materials which are added to it. * certain effects can be cumulative. In that case, the effect repeats for each assorted card in the building. [Translation note: not sure what "assorted" means yet, I'm guessing "different" but it could be "matched".] [u][b]BUILDING CONSTRUCTION [/b][/u] To start a building you must use an Artisan or Architect Profession. Choose a card from your hand and place it face up near your domaine. Take a card of the same colour from the forum and place it face down under the chosen building. That card is called the Foundation. If there is no card of the appropriate colour in the Forum, you can't build that building. You can't build a building with the same name as one you already have, completed or in progress. There are 4 of each building - two classical and two evolutionary. Classical buildings have a Grecian temple symbol and black writing on a white background. Their effect applies when the building is completed. To complete a classical building, add to it the materials of the right colour as indicated on the card to the right of the temple symbol. You use Architect and Artisan Professions to add materials to the building from your hand or stock. Place the material card under the building so only the material symbol shows. If you add extra materials, spread them so you can tell how many materials of each type are under the building. The material cards under a Classical Building must match exactly those shown on the card, i.e. the only cards which can be used to construct a classical building are the same colour as the building itself. The building is completed when you have placed as many materials as indicated on the card under the building. The foundation doesn't count towards that total. Gravel and wood buildings need one material, brick and concrete need two, marble and stone need three. When you complete a classical building take the foundation and place it in your influence so that the VPs show. Your influence points and follower limit consequently increase. Place the materials used to construct the building hidden under the completed building. The building's effect applies from that moment. [u][b]MONOPOLY AND CONSTRUCTION BONUS [/b][/u] As soon as a building is constructed, if a player has a monopoly (i.e. he has more VPs in his popularity in the colour of the building than the other players) he draws a card and adds it to his Stock. In case of tie, nobody gets the bonus. There are the following activities: bread, games, health, law, commerce, culture. The materials are gravel, wood, concrete, brick, stone and marble. Building an Evolutionary Building Evolutionary buildings have a dinosaur symbol and white text on a black background. Their effect applies when the building is started. It is not possible to complete an evolutionary building, so you can't gain VPs for completing it. Example: BRIDGE "Legionnaire Bonus: you can add directly to your buildings the materials the required materials which are assorted at the bridge". [Translator's note: I think that means when you play a legionnaire action you can take materials from the bridge and put them in your other buildings.] In an evolutionary building you can add materials of the colour of your choice to improve their effect. Their effect is active straight away. You can choose to add materials to the evolutionary building from your hand or stock using the Artisan or Architect actions. Place the material card under the building so only the material symbol appears. Spread the cards so you can see how many of each are there. All materials are permitted under an evolutionary building and you can add as many as you like and it doesn't matter what colour they are. You can add several materials of the same colour under an evolutionart building if it's specified as "Cumulative". Assorted: the effects of evolutionary buildings are improved thanks to the materials which are added to them. A card or a game element is said to be Assorted to a building when it's the same colour as the building or one of the materials which is added to it. [u][b]Examples from the back of the rules: [/b][/u] Fountain (evolutionary). Merchant Bonus. Draw one card each time you add to your Popularity an Activity Assorted to the Fountain (cumulative). Dock (evolutionary): You can execute a Profession without playing a card if it is Assorted to the dock. Gardens (evolutionary): You can take back a card played on the Action Zone of your choice and add it to a building if it is Assorted to hte Gardens (cumulative). It looks like Assorted means "this power applies to the colours you've stuck under this building". [i]"Here is a summary of differences with Glory to Rome using Glory to Rome terminology :"[/i] - No Jacks - Each player plays alone on its turn. Said otherwise, your clientele and buildings are not activated in any way when it's not your turn. - Card(s) you play to lead a role are not sent to the Pool straight away. They are kept on your board (a specific place called Action Zone in Uchronia) until the beginning of your next turn and enter the Pool at this time only. - When you think, you can activate your clientele for a given role if another player has played a card of this role to lead during his turn. Said otherwise, if a player has a card of a given role on its board (again Action Zone in Uchronia), it allows all players to activate their whole clientele for this role while thinking if they have at least a Client matching the role. Action takes place before drawing. - Cards in Vault are face-up. - Instead of being checked at the end of the game for all types of materials, majorities in Vault are checked each time a player completes a building for the type of material matching the one of the building. If any single player has the majority, he draws a card and adds it to its Stockpile. - A player that do not play any card on his turn to activate a role is immune to Legionary until its next turn. - Legionary attacks all player by default. - Foundations are still required for buildings. However, the foundation has to be a card in the Pool matching the type of the building you wish to start (ie. same color). Foundation cards don't exist anymore. - Evolving buildings. Awards neither victory points nor influence, never completes, materials of any type can be added, activates as soon as it has one material. - Two possible end game conditions : draw pile exhausted - player with most VP wins - or anyone with 7+ buildings (completed or not) have more VP than all other players - instant win for this player. Actually majorities in Vaults are not checked at the end of the game for each material to award VPs but each time a player completes a "normal" building only for the material matching the building to award a bonus card in the Stockpile.
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Hi! I'm Seamless from the Honey Select Discord. I create erotic (NSFW) animated scenes using said software and mostly post them on Discord, but I figured I could also start posting some of my works here. Hope you enjoy what I make!
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Thanks for stopping by! More on my Official Website: http://seamlessofficial.com Thanks! Seamless x -------------------------------------------------------------------------------------- Check Out Partikl here :- http://soundcloud.com/partikl Check Out General Malpractice here :- https://soundcloud.com/general-malpractice
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At SSG, we are the undeniable pioneers of multiple business verticals, namely SSI (Seamless Speciality Infrastructure) and Design2Design (Interior Designing).
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Biography A lot has happened since the first gig at Club Nato in Leeds for renowned club night Hard times back in 1998 where Will honed his skills playing some of the freshest tech house around. A variety of styles followed from breaks to techno, even dabbling in psy-trance, drum and bass and more. His distaste for the commercialisation of dance music all around him drove Will into the fields with various free party sound systems including early Toil parties which in turn became the now famous Beatherder festival. Stints with The Very Tidy Pirates, Herbal Mafia and finally Subconscious solidified his blend of Tech-House, Techno and Minimal into what many regard as a well rounded sound, deep and subtle with plenty of intelligence! With releases on BQuiet Recordings, On the Rocks Records, Music Records, Chief Recordings, Morrison Recordings, Exceptional and Composure Will's productions are making waves across the scene. Will also runs Modulate FM - http://modulatefm.com/
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Welcome to the enchanting world of Seamless Canvas, where creativity knows no limits and imagination dances freely! 🌈 Seamless Canvas is your one-stop destination for a symphony of creativity and a kaleidoscope of innovative design. Established with a passion for pushing the boundaries of design, we've been on a relentless journey to transform ideas into captivating visual experiences.
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Seamless. 444,075 likes · 8 talking about this. New York, we've got your favorite takeout spots.
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Hi there! We're a small independent game developer located in Austin, TX. We're making an original title that we think is a lot of fun and hope you do too. Thanks for stopping by!
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I'm a game hobbyist seeking to create enjoyable games. I have taken a break from social media and developing games.
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Seamless is a digital artist who specializes in creating surreal collages using a variety of digital tools. His work often features manipulated imagery, bold colors, and unexpected combinations of elements to create dreamlike scenes. He also has gained a following for his unique style and ability to tell stories through his art. Seamless's work can be found on social media platforms such as Instagram and Tumblr, also exhibited his work in galleries and online exhibitions.
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For a number of years now I've been delving into the realm of digital music. Most of the stuff I do has little real 'purpose' but are quite interesting accomplishments in and of themselves, being mostly experimental. I do all genres that can be tho I tend to spend most of my time in Breakbeat or DnB (Drums and Bass) with an occasional Metal piece. I've been known to throw down Classical pieces and the occasional Jazz piece. But hey, you can find that out yourself by looking and listening around the page, now cant you? ;]
Joined: Dec 14, 2007
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잉여
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@seamless
Joined: Oct 23, 2012
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Joined: Sep 1, 2017
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@seamless
Joined: Mar 17, 2022
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Location: NY, NY
Joined: May 19, 2013
Last active: Aug 21, 2014
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Location: Samara
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@seamless
I've just started getting into anime recently, and I'm always open to new ideas.
Location: Canada
Joined: Feb 4, 2009
Last active: Dec 11, 2017
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Location: us
Joined: May 1, 2022
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New York, we’ve got your favorite takeout spots ��
Website: seamless.com
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@seamless
Joined: Mar 16, 2012
Last active: Feb 22, 2015
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@seamless
Last active: Jan 7, 2025
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@Seamless
Please see my new profile at SeamlessCycles: Focusing on all quality pre-owned frames and components. Thank you
Location: Dorset, United Kingdom
Joined: Mar 15, 2012
Last active: Jan 13, 2014
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Thanks for visiting my Portfolio. I'm creative I'm hard working I'm ..
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Ten seconds can equal eternity. #PerfectLoop
Joined: Jul 10, 2014
Last active: Oct 30, 2025
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Joined: Jan 12, 2025
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@Seamless
Joined: Apr 10, 2023
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New York, we’ve got your favorite takeout spots 🍕
Website: likeshop.me/seamless
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@seamless
Last active: Mar 21, 2016
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Joined: Mar 23, 2021
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Joined: Aug 28, 2024
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Just a kid looking for gifts
Joined: Aug 10, 2024
Last active: Aug 10, 2024
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@Seamless
Last active: Jan 16, 2024
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Joined: Jan 1, 2018
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Joined: Apr 2, 2026
Last active: Apr 10, 2026
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Location: IND
Joined: Nov 25, 2010
Last active: Oct 29, 2025
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@seamless
Location: Germany
Joined: Feb 2, 2011
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@seamless
Location: Turkey
Joined: Oct 20, 2023
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@seamless
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@seamless
Joined: Jan 7, 2016
Last active: Feb 27, 2018
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Last active: Nov 21, 2022
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Seamless is a band that has been in the works for sometime now. Seamless was started approximately 10 years ago by the 3 Lewis brothers, Dave – lead vocals/rhythm guitar, Russ – drums/vocals, and Ben – lead guitar/vocals. Since then Seamless has added a fourth member, Jason – bass/vocals. As if ¾ of the group being related wasn’t enough, the 4th member, Jason, became related to the rest of Seamless after a marriage between the two families, making all four members brothers.
Location: Fort Worth, TX, US
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@seamless
@seamless
Location: Bengaluru, KA
Joined: Oct 19, 2024
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Location: China
Joined: Jun 18, 2015
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Location: Las Vegas, Nevada
Joined: Jun 26, 2006
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@Seamless
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@seamless
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nct’s whore
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Joined: Jan 3, 2015
Last active: Dec 19, 2023
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Location: USA
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@seamless
Joined: Jul 26, 2013
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@seamless
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